Graphic Design
SVAMPAPP – UX/UI DESIGN CASE
A UX/UI design project focused on helping users safely identify mushrooms in nature through scanning
Year :
2024
Industry :
Creative Agency
Client :
ColorTrend Agency
Project Duration :
2 weeks

Problem :
Many people want to pick mushrooms but lack the knowledge and confidence to do so safely.
Users are afraid of accidentally picking poisonous mushrooms and often rely on others for help.

Goal :
Design a user-friendly mobile app that:
Makes mushroom identification safer
Builds user confidence
Encourages people to explore nature


Target Group:
Age: 20–50
Interested in nature
Beginner → intermediate mushroom knowledge
Comfortable using mobile apps
Enligt din research:
Vissa är nybörjare och rädda
Vissa vill utveckla sin kunskap
Alla vill ha något enklare än böcker
Summary :
Through competitor analysis and interviews:
Problems with existing apps:
Only scanning feature
Poor visual design
Low trust
Paid features
Feels unreliable
Solution
I designed an app that combines:
Scan function with guided steps
Clear warning system
Map for saving mushroom locations
Quiz for learning
Info pages for education
Process
1. Wireframing
Started with low-fidelity sketches to explore structure and flows:
Scan flow
Map interaction
Quiz and info pages

2. User Testing
Based on feedback, I improved usability by:
Adding navigation buttons
Creating clearer selections
Improving page structure
Adding top navigation for orientation

3. Iteration
Further improvements included:
Better map usability
Clear “add location” button
Category structure
Better search experience
Design System
The visual identity focuses on clarity, trust, and nature.
Soft natural color palette
Clean typography (Roboto)
Rounded UI elements
Clear icon system

Final Design
The final app includes:
Scan screen with guidance
Warning popup for safety
Interactive map
Search with categories
Result
The project shows how UX design can:
Reduce fear and uncertainty
Improve trust in digital tools
Make learning interactive
Encourage outdoor activity
DESIGN THINKING
This project explores how design can turn a risky and uncertain activity into a safe and guided experience.
By combining education, interaction, and clear feedback, the app helps users feel confident and in control.


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New release
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Graphic Design
SVAMPAPP – UX/UI DESIGN CASE
A UX/UI design project focused on helping users safely identify mushrooms in nature through scanning
Year :
2024
Industry :
Creative Agency
Client :
ColorTrend Agency
Project Duration :
2 weeks

Problem :
Many people want to pick mushrooms but lack the knowledge and confidence to do so safely.
Users are afraid of accidentally picking poisonous mushrooms and often rely on others for help.

Goal :
Design a user-friendly mobile app that:
Makes mushroom identification safer
Builds user confidence
Encourages people to explore nature


Target Group:
Age: 20–50
Interested in nature
Beginner → intermediate mushroom knowledge
Comfortable using mobile apps
Enligt din research:
Vissa är nybörjare och rädda
Vissa vill utveckla sin kunskap
Alla vill ha något enklare än böcker
Summary :
Through competitor analysis and interviews:
Problems with existing apps:
Only scanning feature
Poor visual design
Low trust
Paid features
Feels unreliable
Solution
I designed an app that combines:
Scan function with guided steps
Clear warning system
Map for saving mushroom locations
Quiz for learning
Info pages for education
Process
1. Wireframing
Started with low-fidelity sketches to explore structure and flows:
Scan flow
Map interaction
Quiz and info pages

2. User Testing
Based on feedback, I improved usability by:
Adding navigation buttons
Creating clearer selections
Improving page structure
Adding top navigation for orientation

3. Iteration
Further improvements included:
Better map usability
Clear “add location” button
Category structure
Better search experience
Design System
The visual identity focuses on clarity, trust, and nature.
Soft natural color palette
Clean typography (Roboto)
Rounded UI elements
Clear icon system

Final Design
The final app includes:
Scan screen with guidance
Warning popup for safety
Interactive map
Search with categories
Result
The project shows how UX design can:
Reduce fear and uncertainty
Improve trust in digital tools
Make learning interactive
Encourage outdoor activity
DESIGN THINKING
This project explores how design can turn a risky and uncertain activity into a safe and guided experience.
By combining education, interaction, and clear feedback, the app helps users feel confident and in control.


More Projects
New release
Preview
Graphic Design
SVAMPAPP – UX/UI DESIGN CASE
A UX/UI design project focused on helping users safely identify mushrooms in nature through scanning
Year :
2024
Industry :
Creative Agency
Client :
ColorTrend Agency
Project Duration :
2 weeks

Problem :
Many people want to pick mushrooms but lack the knowledge and confidence to do so safely.
Users are afraid of accidentally picking poisonous mushrooms and often rely on others for help.

Goal :
Design a user-friendly mobile app that:
Makes mushroom identification safer
Builds user confidence
Encourages people to explore nature


Target Group:
Age: 20–50
Interested in nature
Beginner → intermediate mushroom knowledge
Comfortable using mobile apps
Enligt din research:
Vissa är nybörjare och rädda
Vissa vill utveckla sin kunskap
Alla vill ha något enklare än böcker
Summary :
Through competitor analysis and interviews:
Problems with existing apps:
Only scanning feature
Poor visual design
Low trust
Paid features
Feels unreliable
Solution
I designed an app that combines:
Scan function with guided steps
Clear warning system
Map for saving mushroom locations
Quiz for learning
Info pages for education
Process
1. Wireframing
Started with low-fidelity sketches to explore structure and flows:
Scan flow
Map interaction
Quiz and info pages

2. User Testing
Based on feedback, I improved usability by:
Adding navigation buttons
Creating clearer selections
Improving page structure
Adding top navigation for orientation

3. Iteration
Further improvements included:
Better map usability
Clear “add location” button
Category structure
Better search experience
Design System
The visual identity focuses on clarity, trust, and nature.
Soft natural color palette
Clean typography (Roboto)
Rounded UI elements
Clear icon system

Final Design
The final app includes:
Scan screen with guidance
Warning popup for safety
Interactive map
Search with categories
Result
The project shows how UX design can:
Reduce fear and uncertainty
Improve trust in digital tools
Make learning interactive
Encourage outdoor activity
DESIGN THINKING
This project explores how design can turn a risky and uncertain activity into a safe and guided experience.
By combining education, interaction, and clear feedback, the app helps users feel confident and in control.


More Projects
New release
Preview





